Stereoscopic 3D Post-Production

3D Made Better 

Geometry Correction

Decoding the process of geometry correction to bring about an effortless experience that is worth every effort.

…  Depth Analysis …

Conducting an in-depth analysis of the tasks so that you can always look towards getting the most of it.

Depth Adjustment…

Meeting the many needs of the project by moving ahead with depth adjustment as a means to find better results.

3D Post Production Tools

Close To Real…

Interocular Adjustment

Moving ahead with the changes of time by analysing interocular adjustment in order to help one process the project and explore the benefits.

Finishing For Target 3D Displays

As target 3D displays take up the matter for the bigger part of the picture, one needs to understand the process and move forward to utilize it.

Rendering of Virtual Perspectives

Bringing together different narratives with the hope to create an effective turn of events that are bound to highlight the main picture of the moment.

Stereoscopic Post-Production Workflow

The Stereoscopic Suite X3 is a comprehensive toolset for working with stereoscopic footage. The SSX3’s extensive functionality makes it a pipeline foundation for 3D post-production professionals.

Our Photos

Get What You Expect

Reviews

Your opinion counts…

Annette K Swisher

As they say, innovation is a key part of their services, and as someone who has experienced it, I can guarantee the fact that innovation will be vital in all fronts.

Candace L Perez

The different features and beneficial options that they provide are valuable aspects that took me forward to head in the right direction.

From Our Blog

Virtual Reality

New Trends in Virtual Reality Visualization of 3D Scenarios

Virtual Reality (VR) has successfully been employed for a wide variety of applications because it can bring about significant improvement and can be extremely effective in fields such as engineering, design, medicine, education and training, arts, entertainment, architecture and construction, business, marketing, military, communication, exploration, and so on. Since VR is basically a three-dimensional representation of a virtual environment, mainly because of computer-generated simulation, visualization and computation are the key technologies which need to be paid attention to. However, even though computational technology experienced exponential growth over the last decades (the number of transistors on an IC doubles approximately every 18 months as per Moore’s law), the technology devoted to visualization did not catch up with its counterpart until much later. Here are some of the latest trends in virtual reality visualization.

Immersive Video

Immersive Video (IV) technology is used for 360° video applications like the Full-Views

Immersive Video

Full-Circle 360° camera. This video can be projected as multiple images on large screens like an immersive dome and can be streamed so that viewers can look around and get the feel of being in a real scenario. There are several types of IV technologies, their common denominator being the possibility to navigate within a video and explore the scene in all directions while the video is running. The scenario is available for a 360° view, but is visible only for a limited portion at a time, changing according to the user’s preference. Currently, there are only a few companies devoted to IV technology, but their number is assumed to grow exponentially soon.

Nomadic Video

A different way of visualization comes from the Nomadic Video (NV) wherein the display surface is not required to be dedicated or static, and the video content can change based on the surroundings decided by the user. With this technology, everyday objects can be turned into tangible interaction devices and dedicated projection surfaces. Pico-projectors and

Nomadic Video

Kinect sensors might be able to turn any surface into an interactive display. Everyday objects surrounding the user become a kind of remote control, in the sense that the pico projector plays different scenes according to its arrangement in space. Makeshift display surfaces such as a piece of paper or a book can be manipulated within a limited three-dimensional space, and the projected image/video will reorient itself, even going as far as to rotate when the paper is rotated. The accuracy of detail displayed by the projector can be altered considerably, as per the amount of display surface available. The nomadic video system allows everyday

 


objects to function as a remote control as well. For example, a presentation can be controlled with the help of an object to manipulate another object within the field of vision of the camera.

Emotion 3D

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Disparity Map Generation

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